Conducts research in the development of human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations.
Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearab...
Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, image-based rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architec...